New Titles |
We tend to create quite serious simulations but we thought we'd try something a little different, a combination first person collector/match 3 game called Rain of Pumpkins! To see if the world is ready for such a title we've placed it now on Steam's greenlight program!
Tactical Soccer is a turn-based simulation of the soccer match. You control all 11 players at the same time. So instead of shouting at your left back to ‘get forward’ you control him and can build up an attack exactly how you want. You are the coach and have real control of the team!
You have just been appointed the head of a new Movie Studio and have been given 10 years to make it the most successful studio around. You are up against seven other computer controlled Studios all trying to be the best Studio in the world.
Games History |
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Grand
Prix World
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Fields of Fire September 1998 Empire
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Grand Prix Manager 2 November 1996 MicroProse European Top 10 title
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Grand Prix Manager December 1995 MicroProse European Top 10 title
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PowerHouse May 1995 Impressions
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Our Past |
May 1994, Impressions
Military simulation using THE BLUE & THE GRAY system covering the end of World War Two in Europe. Starts with the Normandy landings and continues until you've taken Berlin.
September 1993, Impressions
Military simulation covering the whole of the American Civil War - from the first shot to the last. Played as a turn based campaign out over a map of the United States, resolving battles using a real-time system. Has charted in both the US and the UK, described in a US review as the best Civil War simulation on the market
June 1993, Impressions
A science fiction conflict, you control an entire planet's military resources in a 'real-time' struggle against a near planet, includes either a turn based or real-time option, facility construction and R&D. Includes control by voice recognition for players owning a sound card with the Aria chipset.
January 1993, Impressions
Military simulation of Samurai Army warfare. A fight for the control of 16th century Japan combining a turn based strategic campaign and real-time tactical battles.
September 1992, Impressions
Business simulation. You start off with $100,000 and an old Dakota and try to build up an airline to take on the world. Nominated by Computer Gaming World for Strategy Game of the Year.
1992, Impressions
Turn based Hex wargame system. Came with several Napoleonic Battles hence the game's title.
1992, Impressions
Although the fourth in the real time wargame series, this played quite differently having many RPG elements to it. Set in the old West you train up some new Calvary recuits, while trying to keep the peace.
1991, Impressions
Third in the real time wargame series. Your chance to recreate the heroic charge against the cannons.
1991, Impressions
You try and establish a colony in America while building a trade with the homeland - but watch out for pirates in this real-time game of conquest and exploration!
1991, Impressions
Second in the real time wargames series. Your chance to command the soldiers of Rome.
1990, Impressions
The first in my series of innovative real time wargames (in all I've done seven). Like the film Zulu you defend Rorke's Drift against over 5,000 Zulu's! Reached the top ten in the UK.
1990, Empire
I worked on the Atari and Amiga versions. This was a massive seller, published in many territories with different licences - the Swedish version had Anders Limpar!
1990, Impressions
Stats heavy soccer management game.
1990, Impressions
Science Fiction strategy game where you have to mine for resources while avoiding conquest from your enemy.
1989, Cognito
Number one selling soccer management simulation.